Tuesday, March 22, 2016

Modeling Reality With Virtual Worlds

Create a new post on your blog with the above title. In your post, answer the following questions.
What are different ways these virtual worlds can be used? What are the pros and cons? Be specific. How do virtual worlds foster creativity? What do you think the future of virtual worlds will look like?
Cite at least 2 of the assigned readings.
Honestly, I thought virtual reality (VR) is used only in gaming and entertainment. Therefore, I didn't see any situation where it can be helpful. Unless, it is like The Matrix movie type of VR, where people can learn new skills by just uploading it to their minds. After reading articles like "iReport: 'Naughty Auties' battle autism with virtual interaction" by Nicole Saidi and "Avatar II: The Hospital" By Stephanie Simon, clearly theirs a potential to this technology. It can be used to learn and practice skills that are essential to real life situations to which is hard to imitate in classrooms. Nurses and any other skilled professional can benefit from practicing in virtual world. It can help people with brain disorders like of in autism spectrum. It can create a world where people who have problems socializing to overcome that barrier. 
VR can be used to foster creativity, allowing people speak out their minds and bring up ideas without a fear of being judged or humiliated. However, at this stage of technology of VR  there not many implications of it. Eventually, It will be very useful tool with thing like vr through smartphones, Microsoft's HoloLens, but it's still in the future. In the mean time we can use them for entertainment or to waste time with virtual worlds like There.com, IMVU.com or Second Life.com. It's all described in the article "No Budget, No Boundaries: It’s the Real You" by Ruth La Ferla. Services that I find useless and wasteful, but they can be a stepping stone for something greater. 

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